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Stanford CS106A: Programming Methodology
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01-Welcome to CS106A
01-Welcome to CS106A
02-Handout Information
02-Handout Information
03-Karel and Java
03-Karel and Java
04-The History of Computing
04-The History of Computing
05-Variables
05-Variables
06-readInt() and readDouble()
06-readInt() and readDouble()
07-The Loop and a Half Problem
07-The Loop and a Half Problem
08-Information Hiding
08-Information Hiding
09-Strings
09-Strings
10-Importance of Private Variables
10-Importance of Private Variables
11-The GImage Class
11-The GImage Class
12-Enumeration
12-Enumeration
13-String Processing
13-String Processing
14-Memory
14-Memory
15-Pointer Recap
15-Pointer Recap
16-Array
16-Array
17-Multi-dimensional Arrays
17-Multi-dimensional Arrays
18-A Wrap Up of Multi-dimensional Arrays
18-A Wrap Up of Multi-dimensional Arrays
19-An Interface
19-An Interface
20-GUI
20-GUI
21-Review of Interactors and Listeners
21-Review of Interactors and Listeners
22-Overview of NameSurfer - The Next Assignment
22-Overview of NameSurfer - The Next Assignment
23-Introduction to Lecture's material - Searching
23-Introduction to Lecture's material - Searching
24-Principles of Good Software Engineering for Managing Large Amounts of Data
24-Principles of Good Software Engineering for Managing Large Amounts of Data
25-Defining a Social Network for Our Purposes
25-Defining a Social Network for Our Purposes
26-Introduction to the Standard Java Libraries
26-Introduction to the Standard Java Libraries
27-Life After CS106A
27-Life After CS106A
28-The Graphics Contest Winners
28-The Graphics Contest Winners
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09-Strings
Introduces Java Strings and begins explaining how to write custom classes.
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